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A jam submission

Dawnfall: The Descent of ShadowView game page

A fallen kingdom. An unbroken oath. If you loved Zelda, Warcraft III or Golden Sun, this pixel-art adventure is for you.
Submitted by tormentdev — 13 days, 23 hours before the deadline
Rated by 2 people so far
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Dawnfall: The Descent of Shadow's itch.io page

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AI Tools Used
Claude and pixellab

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Comments

Submitted(+1)

A visually wonderful game.

Developer

Thanks a lot! Glad the visuals landed — I put a lot of time into the pixel art. I’ll check out Gutterflame too!

Submitted(+1)

Lovely and nostalgic feel!

Developer(+1)

Thank you! Nostalgic was exactly the feel I was going for. Heading over to try What Are You Staring At? now 🙂

Submitted(+1)

awww yay ty so much! I appreciate you!

Submitted(+1)

The pixel art carries this. Language screen, then the title with the hero on the bridge under a red sky: it reads like a commercial 16-bit game rather than a jam build.

One measured thing, and it is the reason I am writing. On the language screen the mouse does nothing. I clicked the English flag and then its label directly, and the screen did not move; WASD then F worked at once, and the title menu behaves the same way. The screen does say WASD: CHOOSE F: ACCEPT, so it is not hidden, it is just not what a browser player tries first. On an itch page people click before they type, so a mouse or touch fallback on those two menus would save you the players who never get past the flags.

Smaller thing: your embed is 800x450 and the canvas is 800x450, an exact match, so nothing is stretched or letterboxed. It reads small on a 1280 page, but the fullscreen button is right there.

Disclosure: automated headless pass at 1280x900, so I got as far as the title screen. I am coming back for the demo properly.

Ours is TORCH IT! if you want to swap.

Developer

Thanks a lot for the detailed pass — this is exactly the kind of feedback I need.

You’re right about the language screen and the title menu: both are keyboard-only right now, and I agree that on an itch page people click before they read the prompt. Mouse and touch support for those two menus is going on the list for the next build, so nobody gets stuck at the flags.

Good to know the embed and the canvas line up — I’ll leave that as it is and let the fullscreen button do its job.

Looking forward to hearing what you think of the demo itself once you get past the title. And yes, happy to swap — I’ll play TORCH IT! and leave you my notes.

Developer (1 edit)

Thanks for checking out Dawnfall! 

This is my first jam entry, and any feedback is truly appreciated: bugs, difficulty, controls, art, story, or anything you think could be better. Feel free to be honest, as every comment helps me improve the game.

If you run into a bug, please tell me what you were doing when it happened and I’ll get it fixed as soon as possible.

Thanks for playing!

tormentdev