I really like the atmosphere here. It is quite creepy, and the backrooms-esque vibe is appealing (FURNITURE STORE). However, once you realise that there isn't anything stalking you / no actual threat it takes a lot of the wind out of the game's sails. So I definitely think that this game would benefit from some tangible threat.
I definitely think the random invisible walls making sure you do things in a certain way are immersion breaking, a more natural way to force the player down those paths would be better I think.
Overall a nice experience though!