@Jeremy Thanks a lot for taking the time, this is exactly the kind of feedback I was hoping for. The "lanes first, landmarks as callouts" point really lands: I was tempted to recreate streets 1:1, but you're right that the cathedral or the Gros-Horloge should serve as reference points that players shout over voice chat, not dictate the layout. Same with the humour: I'll keep it in menus, loading screens and kill messages, and leave footsteps and readability alone. A small closed playtest with tactical-shooter players is the next step, so I'll set that up before opening anything wider. For context, BELEK is a solo side project in Godot (I'm a cybersecurity engineer by day, using some AI to speed things up). It will start free, with a paid version later around 5–9 €. If you'd like to be in that first playtest, just say so here.
— Metin SAYGIN (LinkedIn)