Thought about the NE elephant, but without a melee attack, it's just a downgraded mamut.
I'm not a big fan of the Xbox look of the enemies.
The NE biomech is totally doable, but I just don't think the amount of work for it is worth it. And they'd need their proper attack animations. Without that it doesn't feel right. That honestly is the easy part.
I guess the monkeys could use some sound variations?
Definitely the tourist difficulty. On normal they get pretty intense. Although, those first two arenas are designed to be warmup to the upcoming arenas.
Ah, I had a hunch that it was that part. When you get through to the end and you are in the room where an arachnoid opens the door, don't go through just yet. There is another door straight ahead.
Yeah, boulder physics are a bit buggy in Sam. I remember giving them lower damage, but I don't remember what the issue was. Maybe the damage that lets the player survive, is too low to kill the enemies? But I figured it's not difficult to avoid them.
Depending on how you run the game, some guns might become faster than intended. I think it's Dreamy Cecil's patch, that introduces a fix to these guns, preventing them from slowing down after about an hour. But my mod fixes that too, so it adds up and makes the way too fast. This applies to not just the tommygun, but also the ionised plasmagun, plasma thrower, flame thrower and the laser.
I have considered adding a secondary fire to the ghost buster. My idea was the big ball of the Sirian powergun from NE. In my version, you could hold it down to give it more power, but ammo would drain while doing so. I think the issue was about animation and feeling it to be unnecessary with all the explosives around.
Balancing the mine layer was already kinda tricky. My idea was to make it more like the sticky bomb launcher in Team Fortress 2, but Sam physics just don't work like that. And honestly, having a delay is one thing that made it so useless in Revolution. I don't really want to touch it right now, because it is currently in a usable state.