Man I really love this artstyle!! You should post detailed devlogs on how you made and animated everything in real life I would be so down to understanding you rprocess! However, I wasn't able to get a cursor showing in the game window, and the interact key didn't seem to work for me (clicking worked for me intermittently...?)... I also love your commitment to brownxDD at least in the first part of the game where I got to see! please let me know how to get past the controls issue because I actually really want to see the rest of the game!!
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How does the game relate to the theme (Haunted)?
Haunted woods have ghost and ghost are a big part of the game
What optional themes/'powerups' were used, if any (Psychedelic and Machine)?
I was going to implement this, but I Procrastinated
Comments
the art style is really nice i love it
it was hard for me at the start but i really loved it
This was so cool!!!!! Like holy shit man! I'd actually love to see the irl versions of some of the stuff like Jel! Aside from the amazing style, the npcs and world felt really cool too! The only issues I had were the ghosts not spawning fast enough. I think you should have each ghost have it's own individual timer for respawning rather than as a group. Also, I think the ghosts should respawn every day no matter what or have the time continue even if you're not in the room. This would really help with immersion! Also, is Mr Ghoul's capture supposed to be a rare event? On my first playthrough I was able to capture him in the ghost area but he never showed up back there in my next 2 playthroughs. Also, there is an exploit with Mr.Ghost where you can infinitely sell him to Buford. I died before I could spend the money tho XD. Amazing work!!!!!
lol I’m so happy you liked the game the ghost spawning can get kinda of annoying and I really should fix’s the MrGhoul glitch lol but yeah every I belive a few minutes different things will happen with the npc on of thoes events is MrGhoul but that you so much I’m really happy you appreciate the game 🩷
I absolutely ADORE the artstyle! The vibe kinda reminds me of the game "Hylics." It felt very wholesome but surreal at the same time? The sounds are also fitting with the environment though some sound effects like the successful quick time event in catching the ghost felt a bit disconnected. The mechanics do need a bit of work since it feels like a fetch quest at the moment. I think all the ghosts for me didn't respawn correctly or I might've done something accidently wrong? But anyways, this was still heaps of fun and I would highly encourage you to develop this further!! Overall, great work!!





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