The game is pretty cool, but I’m not a fan of the combat—it just lacks impact. Also, the enemy placement feels a bit odd. If these issues were ironed out, it could turn into a solid game, something along the lines of "Wolfenstein 3D."
Hey thanks for playing!, enemies use a behavior tree form unity that is kind of beta library, we notice that the pseudo-random that comes from default tends to move the enemies to the same waypoint; thanks for the feedback, will help us! 😁