Played about 8 minutes (prologue, guild setup, first trip to Cinderwood, first floor of Fallen Keep). The pixel art and book-style UI look great, and the intent line above each monster plus Mira's Backstab hint taught the "hit a busy monster" idea really well.
Friction I hit: in the opening fight it wasn't always clear whose turn it was — the buttons look the same for both heroes and only the small "X's turn" line changes. "Light 30/31" was never explained. The tutorial popup in the bottom-right covered things I needed (the Send cost, the combat log, the rightmost skeleton). On Cinderwood the plan said supplies 2 G but sending cost 10 G, and after dispatch the haul showed 0 and profit -2 G, which confused me. Also, the crypt defaulted to "As deep as Floor 2" even though it showed ~37% chance someone dies — a safer default might feel kinder for a first run. Fun core though; I want to see where the management side goes.
Playtest notes prepared with help from my AI assistant; I played it too.