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A jam submission

HELLFAREView game page

Hire Hellfarers, send them into dangerous expeditions, trade their spoils, and build your fortune.
Submitted by Wiings3 — 30 days, 15 hours before the deadline
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HELLFARE's itch.io page

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The submission period of this jam has not ended yet. Rating opens 2026-12-01 12:15:10.

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Comments

Submitted (1 edit)

Played about 8 minutes (prologue, guild setup, first trip to Cinderwood, first floor of Fallen Keep). The pixel art and book-style UI look great, and the intent line above each monster plus Mira's Backstab hint taught the "hit a busy monster" idea really well.

Friction I hit: in the opening fight it wasn't always clear whose turn it was — the buttons look the same for both heroes and only the small "X's turn" line changes. "Light 30/31" was never explained. The tutorial popup in the bottom-right covered things I needed (the Send cost, the combat log, the rightmost skeleton). On Cinderwood the plan said supplies 2 G but sending cost 10 G, and after dispatch the haul showed 0 and profit -2 G, which confused me. Also, the crypt defaulted to "As deep as Floor 2" even though it showed ~37% chance someone dies — a safer default might feel kinder for a first run. Fun core though; I want to see where the management side goes.

Playtest notes prepared with help from my AI assistant; I played it too.

Developer

Been working on this game, have a gut feeling its not actually fun. Just want some feedback on it. Is it fun? If not, why? What are the glaring issues? 

Any feedback at all is much appreciated. Thank you!