I like how easy it is for me to understand and get started, without needing a textual description or explanation. The entire design is set up to reward exploration and I figured out pretty quickly what must be done! 👍
One thing I would suggest, is to further polish up the graphics, especially the lighting. For example, when the player is holding the torch, the illumination can be programmed with light scattering and reflections. Given that this is a dungeon, there are many directions where light bounces off the walls or scatters after striking enemy projectiles. So it re-enforces the importance of holding the torch as visibility, increases immersion, as well as delivering on the theme of the jam.
Overall I would consider the "Fun" pillar the strongest point of this game! Excited to see what you will work on next!
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AI Tools Used
Gemini and Qoder.





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