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hashcheckdev

14
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A member registered Sep 05, 2025 · View creator page →

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Thank you so much for your kind words! 🙇‍♂️

I'm sure your game has its strong points too. I will check it out tonight!

Thank you so much for trying out my game! Your feedback makes sense too, a few other folks have brought it up, I need to work on that 🙏

I will check out your game tonight. Thanks again!

This is great! I agree with Atlas' comment below that it does remind me of Papers Please, but I've only seen gameplays of that on youtube, so playing it myself is still fresh to me.

Are the characters' conversation with the player generated real-time with an LLM? Is it an API connection? I'm still new to this platform so I'm surprised that this is possible. Really good to know! Overall I would say the AI usage is 5/5 for this game. Really love the pixelated artwork as well.

Love to see what you develop next!

Really like the pixelated artstyle of this one! I think the controls can be improved for desktop users, as it seems to be optimised for mobile.

I haven't played dungeon crawlers in awhile so it is a refreshing entry! I think what could help is to add some lore to flesh out the atmosphere of this game further. Hope to see more from you. Nice work!

Thank you so much for your kind words! 🙇‍♂️

Yours look really interesting as well! I will check it out tonight!

Thank you so much for reviewing my entry! 🙏

Noted on your feedback about the UI as well as the typo. Will take that into account!

Thank you so much for taking the time out to play my game! 

Yours look very interesting, i will check it out tonight and let you know how it plays 🙏

This entry is really easy to play and accessible! reminds me of the old Snake game on mobile phones where the snake gradually grows and navigation becomes harder.

Perhaps the difficulty could be increased more in later levels, as I didn't feel it was challenging enough.

Overall I would say the strength of this game is the fun value of it! Hope to see more works from you!

Hope you can check out my entry too 😊

really appreciate you giving me specific pointers on what should be worked on! thanks for taking ur time to try this!

indeed having different visual cues could definitely help, i will take that into account for sure. thank you once again!

The physics engine is a great touch. I spent almost 10 mins just studying how the character and the tools held in hand moved frame by frame as i introduce motion to the character, in order to see how it works. 

Overall i would say the crafting element is the strongest point. This game reminds me of Terraria, which is great! The artstyle can be polished further. 

I think it would be immersive if there is a game like this with the artstyle of Octopath Traveller (2d pixel art with 3d environment). For e.g., since it is a feudal japan setting, the background scenery could take some inspiration from ukiyo-e artists like Hokusai, where the mountains and oceans are 3D. sounds cool right? Food for thought i suppose.

Hope to see more of your work in the future.

thank you so much for the detailed feedback. really appreciated that you included a recording, so i could see what your experience is!

i noticed some colors were different on ur screen, definitely something that i missed out on the UI front. thank you once again, good luck on ur entry as well!

really like the music on this. 5/5 taste. is there a link to hear it?

overall i think this is the best entry i've seen yet for this jam. 

hope u can check out mine too  ☺️

plays great. reminds me of angry birds. 5/5 on the fun but maybe needs a tip on the controls. had to trial and error the first few tries.

hope u can try mine out as well. 😊