Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Wardian: Worlds Under GlassView game page

Wake a cabinet of tiny worlds under glass, one jar at a time.
Submitted by Atlas — 16 hours, 32 minutes before the deadline
Rated by 3 people so far
Add to collection

Play game

Wardian: Worlds Under Glass's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

The Biggest Challenge
Getting AI to make art, not just working code. Early versions passed every test but looked blocky and generic. The breakthrough was treating the AI like a studio team. I gave it art direction, reviewed real screenshots at game size phase by phase, and had several AI sessions build different worlds in parallel, each owning its own files.

AI Tools Used
Claude Code (Claude Opus 5.5) for the fully fleshed out game, OpenAI Codex for the base game, and Suno for music.

Areas Where AI Was Used
Code: all of it. Visuals: every 3D world, creature and effect is built and shaded in code, with no image generators. Sound: the ambient soundscapes and touch sounds are synthesized in code. Music: the songs were made with Suno. Store page: the description and the cover and banner, which are captured from the game itself.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It looks really artistic, I love it!

Even without reading much of the description, I immediately got the core loop—it feels like terraforming a miniature garden inside a basket with plants and nature. I'm attaching a screenshot too.

It seems like the kind of game that's best enjoyed by clicking around at a relaxed pace.

Submitted (1 edit)

Love the environments! very pretty