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The Biggest Challenge
Getting AI to make art, not just working code. Early versions passed every test but looked blocky and generic. The breakthrough was treating the AI like a studio team. I gave it art direction, reviewed real screenshots at game size phase by phase, and had several AI sessions build different worlds in parallel, each owning its own files.
AI Tools Used
Claude Code (Claude Opus 5.5) for the fully fleshed out game, OpenAI Codex for the base game, and Suno for music.
Areas Where AI Was Used
Code: all of it. Visuals: every 3D world, creature and effect is built and shaded in code, with no image generators. Sound: the ambient soundscapes and touch sounds are synthesized in code. Music: the songs were made with Suno. Store page: the description and the cover and banner, which are captured from the game itself.
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Comments
It looks really artistic, I love it!
Even without reading much of the description, I immediately got the core loop—it feels like terraforming a miniature garden inside a basket with plants and nature. I'm attaching a screenshot too.
It seems like the kind of game that's best enjoyed by clicking around at a relaxed pace.
Love the environments! very pretty