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readmaster

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A member registered 69 days ago · View creator page →

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ありがとう。もちろん参加してみるよ。何を作れるか楽しみだ!

I tried it out! Super cool. It’d be even better if we could save images or take screenshots!


Thanks for clearing and playing the game!

Good point. Opening up/unlocking new facilities was handled pretty carelessly, so the design basically ended up being "if you don't have time, just use potatoes or whatever you gathered before." Thanks for pointing that out!

Right now, building the curry facility is pretty much the only thing to do (and like you said, that facility is already unlocked anyway). I'd like to tweak it so unlocking things feels more exciting and something to look forward to.

Thanks for the feedback!

 First off, you're right—it really doesn't feel super responsive. Honestly, I'm not even sure if it's because of the animations or something going on under the hood. For things like the storage, you can't tap it unless at least one item is dispensed, which definitely hurts the UX.

Second, I could've sworn there was audio feedback, but yeah, it's completely silent in the uploaded build. That feels like a bug to me.

Third, totally agree with you—preventing them from overlapping should be an easy fix. I really appreciate you catching such subtle details! I'll definitely get that sorted out.

And thanks for the ideas! An endless mode sounds super fun—I honestly didn't think of that! I originally framed it with a clear ending in mind, but having a wide variety of customers pop up sounds like a blast!

Thanks a ton for playing! About your feedback on map navigation—moving around feels tedious, right? I actually struggled with that while testing it myself, so hearing you call it out was super helpful.

You’re so right. I threw in a quick guide for the final customer, but it probably makes sense for all the ingredients and places too. I’m not set on keeping the current map, so maybe replacing it with a few still slides or just one main image would be better.

I’m planning to address this in the next update.

Really appreciate your great feedback!

Thanks for the screenshot! You're right, that's Japanese, not English. I'll get that fixed! Appreciate it!

I thought it was a simple typing game at first, but turns out you actually have to drink water using the mouse! It was pretty tough with one hand, so I couldn't even finish a single plate on spicy mode. Still, combining typing with mouse controls to simulate drinking water is such a unique idea—I really enjoyed it!

I loved chopping everything with a knife! It was a lot of fun.

At first I couldn't quite get the timing down, but it seems using the arrow keys instead of the mouse is the way to go! It does an amazing job capturing the chaotic feel of a busy kitchen, which makes it super unique. I had a lot of fun!

I only made it to Lv. 6, but I really enjoyed it! So the main loop is planting seeds, growing them, and shipping them out, right? The alchemy/crafting and cooking felt a bit complex, though. Still, the pixel art illustrations were cute, hilarious, and overall fantastic. Thanks for making this!

one-screen is good idea .

This is super fun! Oh wait, so the game actually ends after a set amount of time? It just wrapped up. That was great! The cats dancing together during Masala Rush gives it a really good rhythm and tempo!

This was super fun! I figured landing would be pretty strict, and sure enough it was tough—I only managed to pull it off once! The key really is constantly fine-tuning the gas thrusters, huh? I had a blast playing it!

It’s a simple action game, but it felt more like a puzzle game where you learn the controls as you go. I liked it! That said, 30 stages felt like a bit much—personally, I'd prefer fewer stages that are a bit longer instead. I played through a good chunk of it and had fun!

The world was completely unexpected based on the thumbnail, which made it super cool!

That said, since it's a bullet-hell style dodging game, I personally think it’d be even more fun if we could attack—it'd feel more responsive that way. I did eventually figure out that being in the green zone triggers an attack, though!

Also, the audio and the whole world concept—like walking on top of curry rice—are awesome. Sorry I couldn't make it all the way to the boss!

I couldn't really enjoy it fully since I don't know the rules of mahjong. Still, I thought the artwork and the overall fun vibe were great! If it's aimed at people who don't know mahjong, it might be better to keep the rules and concept pretty simple.

Woah, moving in 3D is awesome! It was pitch black for a second at first because it loaded slow, but it worked! You have to put the ingredients in order, huh? I didn't get that at first. The music and comedic feel are great too. Jumping around was strangely fun!

DOOM-style! Love it. The gun sounds could've been a bit different, though. Collecting pepper is a nice touch, though!

I get that you're supposed to make the curry to order once you start, but gameplay takes a bit of time, and the controls feel a little clunky.

Making the controls a bit simpler might make it easier to understand and keep players from dropping off.

Awesome job making this!

Thank you! Yeah, the map was way too big and annoying to get around. I'm planning to make it smaller and keep things more compact!

screenshot was.

Thanks for playing!

I assumed clicking a facility would show the English UI—did a screen like the attached screenshot not show up for you? Feel free to let me know whenever you have time!

Either way, the buttons are definitely small and pretty easy to miss. I'll definitely improve that

So glad the core idea worked!

Yeah, it's definitely confusing at first. I actually thought "Oof, this isn't great" while testing it myself, so thanks for being straight with me!

The map definitely doesn't need to be this huge. I wanted to give a "park exploration" vibe, but I definitely overdid it! Time for some updates.

Thanks! Yeah, true, it might look a bit plain on the surface. Building the facility logic took up so much time that it ended up looking like this.

Thanks for playing!

I only had time to play until the first customer showed up, but that cyberpunk atmosphere with the 'end-of-humanity' curry was so cool! Really wish I could've spent more time playing it!

That was super fun! It'd probably be even easier to play if there were a full-screen mode. Also, playing inside that round plate frame and prepping the ingredients right there is a really cool touch!

Really cool game! I love the story.

Just a small thought: transitioning into a defense game based on smells was a bit sudden. Maybe making the defense part easier at first would help players get the hang of it!

I was able to get to around stages 2 and 3!

Simple and so cool. Turns out hitting the right temp is everything!

Same here, no sound for me either and the card UI was glitched out. Even in full screen, it didn't look as clean as the screenshot. Fingers crossed it's fixed in the stable release! Great job today!

So cool! It's so funny trying to guess the materials in the kaleidoscope when you can't totally tell. I kept wondering what that white stuff was!

ありがとうございます!

工事現場でよくみる、鉄骨パイプみたいなのをエレベーターでおくるやつを作ってみました。

"Thank you! I tried making a system to transport those steel pipes you often see at construction sites using an elevator."

初コメントです!ありがとうございます!うれしいです!がんばります!

This is my first comment ever! Thank you! You made my day! I'm so motivated to keep going!