ありがとう。もちろん参加してみるよ。何を作れるか楽しみだ!
readmaster
Creator of
Recent community posts
Thanks for clearing and playing the game!
Good point. Opening up/unlocking new facilities was handled pretty carelessly, so the design basically ended up being "if you don't have time, just use potatoes or whatever you gathered before." Thanks for pointing that out!
Right now, building the curry facility is pretty much the only thing to do (and like you said, that facility is already unlocked anyway). I'd like to tweak it so unlocking things feels more exciting and something to look forward to.
Thanks for the feedback!
First off, you're right—it really doesn't feel super responsive. Honestly, I'm not even sure if it's because of the animations or something going on under the hood. For things like the storage, you can't tap it unless at least one item is dispensed, which definitely hurts the UX.
Second, I could've sworn there was audio feedback, but yeah, it's completely silent in the uploaded build. That feels like a bug to me.
Third, totally agree with you—preventing them from overlapping should be an easy fix. I really appreciate you catching such subtle details! I'll definitely get that sorted out.
And thanks for the ideas! An endless mode sounds super fun—I honestly didn't think of that! I originally framed it with a clear ending in mind, but having a wide variety of customers pop up sounds like a blast!
Thanks a ton for playing! About your feedback on map navigation—moving around feels tedious, right? I actually struggled with that while testing it myself, so hearing you call it out was super helpful.
You’re so right. I threw in a quick guide for the final customer, but it probably makes sense for all the ingredients and places too. I’m not set on keeping the current map, so maybe replacing it with a few still slides or just one main image would be better.
I’m planning to address this in the next update.
Really appreciate your great feedback!
I thought it was a simple typing game at first, but turns out you actually have to drink water using the mouse! It was pretty tough with one hand, so I couldn't even finish a single plate on spicy mode. Still, combining typing with mouse controls to simulate drinking water is such a unique idea—I really enjoyed it!
I only made it to Lv. 6, but I really enjoyed it! So the main loop is planting seeds, growing them, and shipping them out, right? The alchemy/crafting and cooking felt a bit complex, though. Still, the pixel art illustrations were cute, hilarious, and overall fantastic. Thanks for making this!
one-screen is good idea .
The world was completely unexpected based on the thumbnail, which made it super cool!
That said, since it's a bullet-hell style dodging game, I personally think it’d be even more fun if we could attack—it'd feel more responsive that way. I did eventually figure out that being in the green zone triggers an attack, though!
Also, the audio and the whole world concept—like walking on top of curry rice—are awesome. Sorry I couldn't make it all the way to the boss!
So glad the core idea worked!
Yeah, it's definitely confusing at first. I actually thought "Oof, this isn't great" while testing it myself, so thanks for being straight with me!
The map definitely doesn't need to be this huge. I wanted to give a "park exploration" vibe, but I definitely overdid it! Time for some updates.












