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Just to clarify, this happened right after hitting the "RIDE" button, not during the initial Godot loading screen.

I tested it again, and this time it ran super smoothly—probably because it loaded from the browser cache.

However, when I tried a different browser, there was about a 10-second delay after clicking "RIDE," and by the time it loaded, the horse was already mid-run! Just wanted to pass this along as a reference.

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Good to know, I actually started adding a Display Quality setting specifically to see if it would help with loading and rendering issues.  Did changing to medium or low make any difference?

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On my main browser, Chrome, there was almost no difference at startup regardless of the quality settings—probably because of cached data.

However, when testing on a browser I don't normally use, like Firefox, it took about 15 seconds after clicking the "RIDE" button to start, whether I set the graphics to Low, Medium, or High.

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Thank you for checking, that's very helpful to know.  Still very new to game design and I'm pretty sure I pointed claude at the wrong problem.  Pretty sure I need to figure out ways to reduce the number of models next time instead.