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z20k

15
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A member registered 76 days ago · View creator page →

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Thank you for checking, that's very helpful to know.  Still very new to game design and I'm pretty sure I pointed claude at the wrong problem.  Pretty sure I need to figure out ways to reduce the number of models next time instead.

Good to know, I actually started adding a Display Quality setting specifically to see if it would help with loading and rendering issues.  Did changing to medium or low make any difference?

That was a lot of fun.  I think the font you used for the final page was missing a black star character(unicode 2605), I had the same thing happen with claude.  It runs fine locally where the missing character gets filled in with a system font.  But then when a web build runs it doesn't have a system font to fall back on so it turns into a square with the unicode numbers in it instead of the intended character.  When I pointed it out to claude on my game it was able to fix it and updated one of it's skill md files to automatically check for it in the future.

Very intuitive, didn't even really need the tutorials.  Also very well done!

Thanks for the feedback, honestly I ran out of time trying a new 3D model generation pipeline, missed polishing completely, and published because I wanted to know how it would run for other people.  Was that minor lag on the Godot loading screen or after it loaded the main menu and you clicked ride?

Nonogram + Minesweeper is an amazing combo!  Plus a great UI/UX!  Only problem I ran into was for some reason on the last level it took flagging, unflagging, and reflagging the same mine a few times for it to pick up that I had correctly flagged all the mines.

I was already impressed before I read "the whole HTML5 game, no engine", pulling that much into one coherent game without an engine is amazing.  Great game!

Classic puzzles in a calm, enjoyable environment.  Very well done, it was fun going through them.  Were the lost embers suppose to do something?

That was fun, something about the final boss made the screen shake to the point nothing was readable though.

Time well spent getting the gameplay right, you nailed it!

Yeah, I meant to fix the falling into a void part but ran out of time.

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Thanks, I was actually testing out a new claude skill I made to have it draft more interesting 3D levels.  Still got room for improvement but this was way better than the just put everything in a straight line approach it had the first time.

A resolution setting is definitely something I can add to the claude skill I setup for making menus, thanks for the feedback!

Fun stuff, enjoyed it enough to keep trying without even thinking about it

Fun even before I figured out what I should be doing!