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(+1)

Hi Vivid!

Regarding the new mini-games, I like putting the cat pads on the floor so that nearby cats will run to it. I don't use the extra pats that much. But these extra interactions bring quite a charm to the game.

Since you're asking about bugs, changes, or edits. I didn't ran into any particular bugs as I played it.
Things I would definitely add to add more enjoyment for the game is having more distinct cat behaviors. The flavor text when adopting cats mention they have different personalities, but as you adopt them, they all seem to behave very similarly. It would be immensely better if they have different behavior that can be understood at a glance. One thing as an example that I can think of is that shier cats would probably stay closer to the edge of the cafe, so that customer need to walk to them to play with them. The thing is, after you adopted the cat, you can't really read the flavor text of each cat's personality anymore (can you?). Which is OK as long as there is a distinct way to tell their personalities apart from their visual movement or behavior.
Let me know if you're already working on it so I don't have to comment these next time :D

Also, since you have different mouse cursor for the mini-games... Maybe it would add some charm if there also unique cursors when hovering the cats to increase their comfort and hovering over the players to get the cash.

I like that you made some changes to the cafe as you make the upgrades! Particular, I was slowly maxing out the furniture to level 30, and can definitely see the changes as you level them up. Although, I would love to see more drastic changes between level. Currently, the difference is quite sparse, but it is at least something rather than none. This is probably the current weakness of the game that I feel. The current upgrade progression, doesn't bring that enough anticipation, yet.

Small nitpicks from me regarding the cat sprites. Some of the cats look almost identical to each other, such as Luna and Snow, both have white sprites. So I can't tell whom are whom when they're running around without hovering on them. It would be great if you could add some stripes to just differentiate them. Also is the same for Nyx and Bandit, while they have slightly different shade, they're pretty much identical at a glance.

I felt the game has improved considerably in terms of polish compared to last time.  The effects when the cats are dashing, and when they interact with customers are so lovely. Good on job on the progress!

(+1)

Thank you so much for your feedback Abstract! 

I like the idea of having different cursors for interacting with cats and customers, I will consider it something to add. The cats do have different behaviors in the cafe but I think it is not clear enough to notice unless you know what to look for. Most of their behavior differences are related to how they interact with other cats and customers. For example the cats that sprint across the cafe randomly are supposed to be the shy cats running away from other cats. I just need to do a better job defining behavior and making it more obvious. Their personality types names don't appear in the cafe, that would be a good thing to add. 

I will look at tweaking to balance of upgrades so they feel more rewarding and impactful. It is supposed to be a big part of the game loop so I'll for sure tweak it.