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(+1)

Oh, that makes a lot more sense now. I couldn’t work out why I seemingly randomly died one time, but it was likely because I already had bloodied as a status and must have hit it again (was on my first run so I didn’t really know what I was doing.) I didn’t realise hovering over the statuses gave you a summary, I’ll need to look. Thanks :)

(3 edits) (+1)

Thanks! Got it now :)

Spoilers ![](https://img.itch.zone/aW1nLzMxNjYxNDYxLnBuZw==/original/X4YyMa.png)

Also I have noticed what I think is a bug. If you use the elevator, when it resets, you’re usually still carrying whatever status you ended on from the previous round. So say if you ended bloodied, you will start bloodied rather than neutral.

(1 edit)

Nice! I ran out of time after writing everything, so I didn't actually check if an "A" rating was possible. I was so relieved when I found out you could in play testing.

Oh, and thanks for catching the bug! I'm not allowed to fix it right now (I'm at my 4 hour limit). But it'll be fixed in a post jam build.