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That's the most useful thing anyone has said about this game, and it's the thing I was afraid of. night ten is built so you feel the fire before you can see it, so if you spent your nerve early there's nothing left to spend by then and every option looks the same amount of hopeless. a choice made from the bottom of a hole is still a choice, but it isn't a decision, and I don't want to call that a win for the design. so: if there'd been one option at that point that only opened if you'd kept a nerve in reserve, would that have felt like your call, or just a nicer button? asking because that's the thing I'm building next.