Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
CaCC-Lab — both of your notes are ones I can put a number on, so here they are. Fuel: room 1 starts at 100 and drains 7 a second, so an unlit bar is 14 seconds, and four torches at +12 each buy back about 7 more. Room 6 caps your entry fuel at 72 and drains 12 a second, which is 6 seconds. So you're right that it's short at the end, and the reason room 1 felt short too is that the game never tells you the torch is worth +12. The only feedback is a bar you don't know how to read yet. After voting closes I want room 1 to burn slower rather than start fuller, so the lesson lands before the tax does. Screen: this one is a real bug and thank you for it. The canvas is fixed at 960x600 and scaled to fit the window, and my smallest text is 15 px in canvas pixels. On a 390 px wide phone that scale is 0.41, so the text you were reading was about 6 px tall. That's not small so much as broken. One thing I'd like back if you have a second: what did you play it on, and how wide was the screen? If it was a phone I want to check the scale on your exact number instead of guessing at mine.