Thanks, that is helpful feedback. I think one of the issues is Bokken is just too ambitious a game for a jam prototype. I found myself playing around with the systems too much and increasing the depth without easing in players. Ghost Fire has a bit of an identity crisis since I built it on top of the Bokken foundation, but then took it in a different direction, making many of the system vestigial. Anyways, to someone who isn't experienced with the game (which is really only me and a select few friends and family) it reads as very convoluted. Part of it is that it is definitely not a game for everyone. The other part of it is I've done a bad job at making it accessible. I'm adding a guided tutorial for starting a fire. Bokken in general needs to be a larger game with a gentle design that eases players in by scaffolding each of the systems for them. And I plan to continue work on it. Glad you liked Ikuta '73 too, that is gratifying. That's another project that is high on my list to explore further.