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(+1)

Giving it a proper go now — it's got more going on than I expected, so my actual play impressions will come in a second comment once I've seen an ending. In the meantime, I ran it through the same bot playtester I used on my own game (Chrome at 1280×720, Normal difficulty, stopped at the start of floor 4 after 10 minutes, HP 26/26, 126 coins). Here's what it hit, in order:

Bugs

- Chest sprite doesn't open. Opening a chest on floor 2 gave the +20 coins, but the picture stayed closed.

- Floor 2 board: the top-right corner tile isn't drawn — there's a gap in the grid.

- Floor count disagrees with itself. The wizard's line says Duckus hides on floor eight; the floor screen says "Climb 10 floors".

- Field Guide says one chest every 3 floors, but there were chests on floor 2 and floor 3 back to back.

- Elixir: the prompt says "Press E or click the elixir", but stepping onto the tile drank it (+3 HP) without a press.

- During the "Installing one small curse…" lines, E didn't finish the text even though the hint says "E / click: finish text". Later dialogue did respond to E.

Unexplained numbers

- Debt: it went −26 → −27 → −28 just from paging through the Field Guide, then showed −170 on the contract screen. Nothing says what moves it. It's also partly covered by itch's Follow / Add To Collection overlay buttons, so on the itch page you can't always read it.

- Max HP went 32 → 30 → 28 → 26 over floors 1–3 with no choice or message shown.

Controls / first minutes

- Floor 1: pressing D before spinning the wheel does nothing and shows nothing. You have to press E or Space first — a one-line hint there would save the first 30 seconds.

- First W got "No charge — follow the glow". That floors 1–5 are on rails (only the highlighted tile is allowed) only became clear after the second rejection.

- From "Run game" to the first move is about 4 minutes: intro → loading bar → "Click to continue" → animated story → menu → Begin → another story → contract. Esc only pauses. I got the same note on my own game, so I know how it feels — a skip on the very first screen would do a lot.

Layout

- The iframe is 1300×740, so in a 1280-wide window the right edge is cut off and a horizontal scrollbar appears.

- Title menu: the top half of the screen is empty.

Fights: hold-and-release on Scissors read fine (0.8 s = "Good!"). The timing ring on Paper the bot couldn't judge, so no note there.

More once I've actually finished it.