The paper look — weapons, characters, the whole map — is really well done, and it felt fresh. Working through it with the sniper was fun too.
A few small things, and if any of them are on purpose, ignore me:
- Looking up at the ceiling, the trees warp quite a bit.
- Two things took some of the tension out for me. Characters hang in the air a long time after a jump, so it's very easy to see where to aim. And quick-scoping (right-click zoom, then left-click right away) makes it a lot easier — though that might just be because it's against CPU opponents.