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The paper look — weapons, characters, the whole map — is really well done, and it felt fresh. Working through it with the sniper was fun too.

A few small things, and if any of them are on purpose, ignore me:

- Looking up at the ceiling, the trees warp quite a bit.

- Two things took some of the tension out for me. Characters hang in the air a long time after a jump, so it's very easy to see where to aim. And quick-scoping (right-click zoom, then left-click right away) makes it a lot easier — though that might just be because it's against CPU opponents.

Thanks for playing! The low gravity option (you can set it when creating a game) is inspired by cs funmap "scountkinfez" thats where the inspiration came from. Same actually with the quickscope and switching between weapons.
The day challenge gets randomly created every day with a diffrent weapon, gravity, targets and selection from a set of maps. 
Cheers 👋