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(+2)

First of all, thanks a lot for making a Linux build, and sorry I gave you extra work!

You can tell that a lot of work went into the art direction. The atmosphere is creepy, heavy, and uneasing. The colour palette enhances this perfectly, as well as the sound design, even though I felt the music was maybe a bit too “action oriented”. The lighting in the first level (outside) really gave that “bloody eclipse” vibe. If you do continue the game, I hope there’ll be more time in exterior!

The combat was reactive and I never got hurt because of the controls or the camera. It was quite simple but polished. Even though the attacks were limited, the fights were not boring, thanks to a good moveset including the dash and the sprinting, that gave a tactical aspect about how to approach combat.

There is a lot of lore to find here and there to understand better what’s going on in the story, and it’s a good way to let the player discover it gradually and as a reward, instead of info dumping the story. The notes were interesting and well written, and added a lot to the immersion.

The Doom 3 style mechanic of picking between a light and a weapon in the castle was a nice touch, that I haven’t seen in a while =)

As suggestions for improvements:

  • the last boss arena looked super cool, it might be worth adding a bit of light in it, to be able to enjoy it more.
  • the thoughts/dialogues of the character are a big too big, in terms of font size and vertical space, and are sometimes distracting. I would either reduce them and put them on a clear color background, or simply in a dialogue frame at the bottom of the screen.

Thank you very much for your detailed review and your constuctive criticism. As the sound designer and composer I also thank you for your opinion on the music. That really helps.