First of all, thanks a lot for making a Linux build, and sorry I gave you extra work!
You can tell that a lot of work went into the art direction. The atmosphere is creepy, heavy, and uneasing. The colour palette enhances this perfectly, as well as the sound design, even though I felt the music was maybe a bit too âaction orientedâ. The lighting in the first level (outside) really gave that âbloody eclipseâ vibe. If you do continue the game, I hope thereâll be more time in exterior!
The combat was reactive and I never got hurt because of the controls or the camera. It was quite simple but polished. Even though the attacks were limited, the fights were not boring, thanks to a good moveset including the dash and the sprinting, that gave a tactical aspect about how to approach combat.
There is a lot of lore to find here and there to understand better whatâs going on in the story, and itâs a good way to let the player discover it gradually and as a reward, instead of info dumping the story. The notes were interesting and well written, and added a lot to the immersion.
The Doom 3 style mechanic of picking between a light and a weapon in the castle was a nice touch, that I havenât seen in a while =)
As suggestions for improvements:
- the last boss arena looked super cool, it might be worth adding a bit of light in it, to be able to enjoy it more.
- the thoughts/dialogues of the character are a big too big, in terms of font size and vertical space, and are sometimes distracting. I would either reduce them and put them on a clear color background, or simply in a dialogue frame at the bottom of the screen.