Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Lanternbearer - The Grand Solstice GamesView game page

Knight jousting game through ten rounds.
Submitted by Ryan Fillingham — 3 hours, 42 minutes before the deadline
Rated by 3 people so far
Add to collection

Play game

Lanternbearer - The Grand Solstice Games's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

AI Tools Used
Claude, Gemini , Chat GPT

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I am the Grand Champion!  On Squire, don't judge me.  Had a really great time playing this, thank you for making it!  Two observations.  

- In the 2nd-5th rounds, when I was looking at the tournament tree, the person I was going up against didn't seem to match up with the name in the actual tournament tree.  This corrected itself when I made it to the final 8/16.  

- The MEGA START text hung around a little too long and lightly obstructed for the first speed check.  I got used it, so it no big deal.

Overall, thank you again.  A lot of fun.

Submitted

It’s a really cool idea — knightly battles on horseback. I’ve never seen anything like it. The music and mechanics are also very well done. The game is very good; I liked it.

Submitted

First game I've rated, your cover just grabbed my attention for some reason. Reminded me actually of my own game's art style a bit. Gotta say, once I started I had to keep playing until I either won or was eliminated. It had great A Knight of the Seven Kingdoms vibe. Fun, simple, addictive gameplay. The between rounds felt good with having to make choices with scarce resources. The simple timing mini-game approach to the jousts was fun. The only thing I couldn't seem to figure out was the raising the shield part. I saw that come up very quickly after I hit the mark and was confused (how?). Seems stupid, after I finally was unhorsed in the 6th round (having never raised my shield cause I couldn't figure out how), I read the help and it explained it. I guess that makes sense, tap again when they strike. I think what threw me was how obvious everything else was, but there was no meter or such for that one thing, so having been trained to look for a timing meter, and having none confused me. That said, great job! I really enjoyed the game!