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A classic old-school, text-based dungeon crawler with a few visuals. The game works well overall, and I enjoyed the traditional approach.

My biggest issue was turn clarity. It wasn't always obvious when it was my turn or the enemy's, or when I could use my items. Clearer visual indicators would make combat much easier to follow.

I played as a Ranger without hiring a mercenary, but the enemies made it difficult to progress without someone on the front line.

Unfortunately, I couldn't test the multiplayer mechanics because no one else was available. I imagine that's where much of the fun comes from!

Since the game embraces that old-school style, I think adding more story and dungeon lore could make the experience even more engaging.

Overall, a solid foundation with a classic feel. I think clearer turn indicators and item availability would be the most valuable improvements.