Very original! Loved the overall presentation of this one, the aesthetics, the sounds were extra nice.
Personally, I would try spacing it out a little smaller, as it suffers from a big scale, and a lot of walking around - which I would look over, if not for those pesky, pesky bats. By accident you made them hella scary, solely because of how hard it is to kill them, making them randomly spawn from those graves, my god - nerve wracking - sorta in a good and bad way though. Definitely, made the game scarier for me at least, which is a big plus.
Curious what engine was used to build this? Very original, but wish I could have fight against those demon bats, as I really wanted to get inside that central crypt, to see whats there. Also, nice vista with the church, I literally tried hitting F12 to make a nice screenshot 🫀
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Thanks a lot for the detailed review, and for hosting this jam which was our first one! We’re really happy that we could convey the vibe we wanted into the game.
I understand for the level design, we had plans to put more things in the beginning, but the deadline brought us back to reality… We’ll make sure to work on this in our next game, start smaller and expand as needed.
Sorry about the bats =) Believe it or not i tuned them down in the last few days before completion, and I thought they were now too easy. I guess we need to find some people to playtest next time, it’s really hard the gauge the difficulty when you know how everything works under the hood. But, happy that you found them scary eventually, I just hope they weren’t too frustrating. If you go for another run, try getting the stake in the first cemetery on the right, it kills them in 2 hits.
To make this game, we used Godot 4.7, the models were made in Blockbench, and the 2D art in LibreSprite.
Thanks again, and count on us for the next GJ you’ll host!