I've just stumbled across this game (from a Google search using keywords I'd rather not disclose here...) and I've played it for about an hour in real time. It is very cute and I'm enjoying it so far. Looking forward to further development. The time rate is a little high - I think it could be slowed down by a factor of two or so (but to be honest things felt a bit rushed only when I was just starting out - once I got used to how the game works it seemed a little less hectic). For role-playing purposes I think it is important that events in the game inexorably push our protagonist through the storylines somewhat involuntarily.
Hey LBGK! Woop! Google found us?! Yay!
Don’t worry, you’re with friends here. Thanks for the feedback. I need to look into seeing, how I can make it feel like time matters, but not so that people feel stressed. Im not sure the “ticking/continuous” time is necessary really, it could also be retired.
Appreciate the feedback!