The intro paintings and the torch-lit dungeons really set the mood. I love that the torch is both your light and your clock: every step burns fuel, so you're always weighing how far to push. That's a great take on the theme. The turn-based fights felt nice and classic, and coming back to the guild town between descents gives it that old-school dungeon crawler loop. With 101 monsters in the bestiary, a skill tree and crafting, there's a surprising amount here for a jam game. Great atmosphere, and good luck in the jam!