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ohh that makes sense! sacrificing the fancy intro and animated ending for shorter reload times is a pretty reasonable trade-off, especially for people playing on real hardware haha. 😭 did u find it difficult deciding which visual extras to cut, or was keeping the gameplay smooth always the priority?

Originally I could only fit one level + boss into 128k, so the main concern was always memory. Luckily there is a type of compression called ZX0 which helps alot. I had originally cut the crushers and lifts in the warehouses and junk yard, as well as spikes and robots, but I somehow found the memory. The only thing for speed was reducing the number of enemies at one time so it didn't go too slow

so u actually managed to bring back some of the content u originally had to cut! ZX0 compression sounds like it made a huge difference btw, i've really enjoyed chatting with u about your games haha would u be comfy continuing our little game dev convo another platform? no pressure at all if you'd rather stay here!