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Visually very appealing but there are only like two choices to be made. By the time I got to the feedback link I just had to wait for the link to get to 100% ten times and the upgrades themselves didn't matter. The sound design is pretty good.

So its fun as an unfolding machine but if there's no real strategy or choices then there's also no point in making the waiting steps so long. If the gimmick of the game is finding out where to click (finding out where to click is fun to do btw; because the parts, connections, animations and sounds are so well designed) then let us get to that part.

Thanks for the detailed feedback, this is really useful.

Protocol 02 was meant to add more interaction between the existing systems, but I can see how the Feedback Link section can still feel too passive if those choices aren't clear enough. I'll definitely keep that in mind going forward.

And thanks again for the kind words about the visuals and sound!