The concept is interesting, but I'm not sure it makes for a good gaming experience. You're kind of literally telling the player that their choices in the game don't matter, so why put any thought into anything? It was interesting to think about the choices, but then you just get "gotcha, it was sensible but didn't matter!". Cool and interesting, but then there's no reason to keep playing after that?
The project looks good and is well put together, generally clear enough to follow, though one issue is the text auto-skips sometimes and other times it waits for the tap. I kinda missed some stuff early and was confused about why I was being asked anything during most of the questions, was trying to piece it together from other hints. Anyway, nice job overall, it's an interesting project!