This is a bit short but definitely entertaining, and I love the overall concept of the game a lot. Also, super duper great job on the voiceover! It gave the game a cool personality and is very memorable. I would just hope that the game can be expanded a bit more, maybe with a longer storyline/branching endings?
Other things I like:
- I love how the corridor expands which gives the illusion of a longer walk
- Pizza
Suggestions:
- In the first playthrough, I accidentally walk off the window, falling into the void. It would be great to reward curious players with easter eggs or something else, and it would be a good idea to expect players doing things that the developer doesn't expect
- I would hope the feeling of dread being much stronger when seeing the monster slowly walking toward the player. Maybe locking the player in place, plus some struggle animation when the player attempts to move?
P.S. We are using the same model for the monster. What a coincidence! That makes me want to play your game first XD