Really well made! It's one of the longest ones I've played, but I think it's really satisfying. My first playthrough got me to 9/11 hints and got found :( will definitely try again later. I like how the monster (if you can call him that) constantly taunts you through the phone while you are frantically searching the whole house for stuff, it makes the game super tense even though I didn't even read any of that. (Thats the point right?) Anyway, I think you guys pulled off something amazing these six days, extremely well done!
Other things I like:
- Even having a backstory for the game in a jam is already great
- A description of what sounds come from where. Saves me the hassle of guessing
- Cone of vision
- Orangery! It makes me happy seeing this in a video game
Suggestions:
- The game is super dark, which I know is a thematic choice, strained my eyes quite a bit after playing for a while. Consider making a slider for how bright the game looks
- It would be great if the map is visible at all times rather than requiring the player going into the pause menu. It harms the pacing a lot. Also, I'd say the map really needs some work to better convey what the room layout is
- Consider making a larger contrast between the walls and the door. It's really hard to tell something is actually a door. I've walked past the bathroom