The game is beautiful! I appreciate the mood-setter in the beginning, meeting the 10k gold girl.
At first, I thought I would play a Swords and Sandals copy but quite directly understood you really brought your own original ideas. I like being someone betting on the gladiators for once!
The strongest suggestion for improvement that I have is the introduction/tutorial part, which is very wordy in my opinion. I found myself getting lost in all the details and forgot them as I started playing the game for real. I think the intro could be cut to half or a third in text length. You don't have to explain everything, just basic principles such as "more swords in your roll is better", etc. Ideally that would be matched with some actual gameplay to really make it stick.
A couple of small things I noticed as well! Unos frases no son traducidos a inglese! The canvas suddenly didn't fit on my screen (laptop) in the middle of the tutorial, and I had to scroll to see all UI components. I also don't know if you're supposed to have infinite support but I used my support a lot in gameplay!
Cool concept, and I'd like to play it again when the description and UI is tighter!
Viewing post in Aure Playtest jam comments
Hey Sniggle, thanks for playing!
I'm really glad you enjoyed the opening and Lady Luck's appearance! It's also great to hear that you understood what we're trying to create with AURE.
We're listening, and this is exactly the kind of feedback we needed to help us polish the areas you mentioned. Thanks for pointing out the untranslated text too, that's definitely a must-fix!
And yes, you're right about the support system. For now, it's unlimited, but the idea we're working toward is to have real audience participation, where people can support their favorite gladiators during fights.
We're still in the early stages of development, so feedback like yours is incredibly valuable.
Thanks again for your support! hope to see you back later.