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While I know the static in the audio is meant to fit the time period, it feels a bit louder than needed. I'd reduce it a somewhat so that it still conveys the intended feel, but is less annoying.

After the opening audio plays, the menu music is substantially louder. Headphone users especially could get a very unpleasant surprise after the opening ends. You really need to better balance these so that the audio of the opening can be clearly heard at a volume level that lets the menu music be heard as proper background music and not blasting out way too loud.

Shortly after starting to play I saw some redish/pinkish flickering over some asteroids with Error text about sprites not being found.

Initially things felt similar to before. Then the amount of asteroids got cranked up a lot. I eventually got hit and got a black screen with some text that looked like it was meant to be a computer terminal, with lines starting with "//" and some audio playing. Nothing I did seemed to get any reaction from the game, so I ended up closing the game window manually. You should have something there to let the player return to the menu or restart playing. Having to close the game completely to restart is going to have many players quitting after very few losses.

I tried one more time and got to a score of just over 40,000. My old strategy of just staying in the middle and shooting fast in a circle seems even more appropriate than before, though with more stops in the rotation to clean up areas with larger clusters. As the screen filled it seemed to flood the edges and playing as I did I was able to keep the center clear until overwhelmed by sheer numbers. It feels even more like a clicker game where the only way to succeed is to click really fast. It makes me want to start a program to just generate really fast mouse click events, rather than trying to actually click that much.

I saw your comment about now being "more horror focused". I guess that the new audio clips are meant to be that horror element, and perhaps the missing sprites, but the gameplay is not horror. Sure, adding an opening cutscene/audio and some extra story to set the scene of your game is good and can help even basic gameplay have a bit more meaning for players, but I'd not start promoting it as horror.

The core gameplay needs to be fun and engaging for people to want to play, regardless of any cutscenes/story audio. The need to restart the game after each loss is a real killer for repeat plays. The core gameplay being spamming mouse clicks is also not very engaging to me personally. I also felt like the collision shape for the ship was far too big. The asteroids that took me out did not touch the ship, and were around a ship's width away from any part of the sprite. For a game where you need to avoid colliding with things, an accurate collision shape is essential. Keep working to build up your story, but I would suggest most of the effort should be on improving the gameplay experience, starting with normalizing the volume of the different sounds/music.

tho its meant to be loud i think one of the reasons why the audio was loud happened cuz normaly i used somewhere 4 volume when i created my games tho idk what "//" text ur talking about ;) tho i know the games lore and it is horror focused i left the game as it is cuz at that point i was and still am developing 5 projects at the same time i want to make a remaster where it gets more scary tho at this point i rlly cant

I pulled it up to see if I could get a screenshot of the death text with the "//", and intentionally died quickly. That resulted in a bit of red text showing, that included the option to press space to continue. I tried a few times getting a bit further each time. I did not get the same message as my first time and was able to press space to continue, but did get a crash when pressing space after several deaths. I guess that what happened the first time I played was a bug and the text I saw was from the error. It was likely based on the score or something else about how I played.

tho i remember adding smth i dont remember anymore if its in the game, i mean it could have been anything.