Trembling Essence Devlog 22:๐Game progression๐

Hellooo guys, hope you all had a safe and a๐ป๐๐ฌHAPPY HALLOWEEN ๐ป๐๐ฌNow that we're getting even closer to the end of the year, here's a small but transparent update on how things are going behind the scenes.
I was extremely busy for more than half of ๐งก๐ปspooky month๐ป๐งก so I wasn't able to do too much when it came to working on the game outside of future ideas/concepts I had planned. I tried to stay organized using the big calendar but it was difficult with so much going on while also trying to avoid "burn out". All of this to say things have slowed down significantly enough for ๐๐November๐๐ that it really feels like a big breath of fresh air. I still have things outside of game development I need to take care of but I have more free time. :,D
**Again for those that are new here or don't know, close to the end of each year I tend to get very busy especially around ๐ ๐ปSpooky month๐ ๐ป and my computer crashing back in July delayed a lot of what I had planned around this time so I'm still in the process of getting used to things/recovering. (You can read about it ->[here].) I can't 100% guarantee how things will go towards the end of this year but I'm hoping for the best!
With that being said, one of the several things that I was happy to do was get back into drawing again after not being able to since the crash. Because of all the Noahween drawings on here and Patreon, I feel a lot more confident when it comes to working on future CG's for the game! >;]

Speaking of Patreon, here's a monthly update to the Credits" tab. This is dedicated to those on the "Sweet honey jar" tier on my -> [Patreon] and my play testers that have been here since the very beginning!(Thank you!) *From now on this will continue to get updated at the end of each month so I can keep track of the months of support! ๐ฌ๐ฆ:D
User interface:
I'm still using old screenshots as a reference towards the game so I do plan on getting back into finishing the "Art collection", "Concept Art", "Character Bio", and "Endings" it's just that I'm trying to be extra careful to avoid "burn out" again so I will continue pacing myself.
Day 4:
So in good news I've had some new concepts/ideas added onto the ones I initially had earlier this year for Day 4. Before I can go forward with this again I need to re-do my "guide-mark" which helps me with routing especially since the game has 3* routes. There are certain choices that can sometimes considerably "change" how the story/path will play out and I want to make sure I'm keeping track of certain details to stay organized. I'll probablyyy need a couple of days to finish this because I did it a very specific way.
I still have some more recovering/backing up I need to do so as well so this is all I can share. Thank you guys so much for all of the continued support while I continue recovering/redoing everything that's most likely gone from the crash. :,D