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(+2)

Short and sweet point-and-click game, though I lost the first round thinking the game was a strict point-and-click and thus being unable to move, allowing the monster to catch up. The sliding puzzle has a bit of challenge to it, but not to the point where it felt frustrating. The audio does make the whole game really tense, leading me to misclick more than usual. In that sense, well done. The hand-drawn graphics look nice, but the star of the show was definitely the writing. It made me laugh quite a few times. Anyway, well done on making the game!

Other things I like:

  • The monster design is nice
  • "Use a gun" (said with Engineer's voice)

Suggestions:

  • Not sure what the inventory system is doing in the game. If it's not doing anything, it might be worth removing it instead
  • Make it so that going in and out of the room won't reset the monster's movement. It's funny but felt a bit out of place, and took away the immersion from otherwise a nice atmosphere
  • Allowing mouse click to control player movement would be nice
(+1)

Thank you for the kind words! It really means a lot!

The inventory system really didn't have much of a purpose aside from the key, but we just put it in because we thought it'd be a neat little detail for fun.

Also, it's interesting that the monster's position is resetting for you when leaving and re-entering the room because it wasn't doing that during our testing. I suppose we'll have to look into that.