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A jam submission

NecronomicodeView game page

Write spells, summon monsters, and conquer the realm.
Submitted by Slost (@slowslost), sinin, Wybie Wyvern — 37 minutes, 25 seconds before the deadline
Rated by 8 people so far
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Necronomicode's itch.io page

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Theme
**Loop:** The gameplay is clearly built around loops, since players write code that makes their minions update their actions each time the thinking interval comes around. The story is also about a loop: the endless cycle of how the Lich King, the game's protagonist, comes into being.

Limitations
**Faust:** Players must sacrifice humans to summon demons, and they may even have to sacrifice their own minions. **Human-Generated Artwork:** All artwork is made by humans.

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Comments

Submitted(+1)

Seeing the game in video then seeing this in person and me think this game is unbelievably polished for a jam game holy! The UI suit the complexities of the gameplay mechanics very well. I really need to learn from you bro...

Submitted(+1)

coding your own minions is such a cool idea for a jam game, nice job!

Submitted(+1)

i don't know why my summon didn't attack villager like attack target didn't work

DeveloperSubmitted(+1)

It might be a bug caused by the attack range being too short. You can try playing in Sandbox Mode to see if it works.

Sorry for the bug, and thanks for playing!

Submitted

ok from what i see the bug is happen to new spawn unit it look very fun to play .

Submitted

Have a problem where I couldn't read what each command support to do. Also I kinda dont understand how the coding part work🥀 I would love a more hand holding tutorial for these one. Otherwise the arts are phenomenal. I once played a game called "Seven Billon Humans" which is a coding game as well and it was very fun so I am sure thise game is fun too if I understand how it work

Submitted(+1)

DeveloperSubmitted

Thanks for trying our game! Sorry about the tooltip bug. It happens because the tooltips still use Thai text, which the font doesn’t support. We’ll fix it after the jam ends.