Just replayed this with more precision. Dang, this game is really hard lol. I LOVE IT. Management sim nightmare. Wish there is an easier way to know what is actively killing you tho.
The aesthetic looks really good! Human made art for the win 🔥
Firstly, the mix of drawing and real footage looks incredible. Especially the real footages look really awesome and make the game much more creepy
Downside is that I have no clue what is going on. Every character in the game is completing against each other to be a vague poster master. I only understand that she killed lot of people but why and what and how it disturbed her, I have zero idea
The game is really fun. I shot the boss with a shotgun without thinking much about what it can do and it splited into four different worm and I nearly died lmao.
The art look so so good. Can't believe it made in 7 days. Like that it auto reload armor when u use empty magazine, as someone who keep forgetting reloading gun in every shooting game lol
might have to change wording from "make a loop" to "draw a loop" so people know that you have to use your mouse to draw a loop around characters. It took me few sec to understand that.
And might change "spelling out the word" to "typing out the word"
The first time I played I personally stuck when you have to use keyboard to fill the missing letter. I thought I have to keep looping random letters to find an "E" :sob:. I only found out I could type it when I watched your gameover clip on the discord
I am amazed that one person managed to finish a game alone in one week :O
Wish there is a sprint button or the taxi driver move a bit faster. He is so slow, I mean, he is supposed to be slower than the ghost but compare to environment I think my turtle run faster.
Also wish the first room is a safe room because I got jumped while reading the note. I died before I even knew what killed me 🥀
I thought I could pick up the burger on the ground to feed my family after escaping-
Have a problem where I couldn't read what each command support to do. Also I kinda dont understand how the coding part work🥀 I would love a more hand holding tutorial for these one. Otherwise the arts are phenomenal. I once played a game called "Seven Billon Humans" which is a coding game as well and it was very fun so I am sure thise game is fun too if I understand how it work
Okay, I have said this to other entry but , this might be the winner of this jam. The use of the loop system to progress the story is very good. I am so invested with this game's story and spent so much time on it already. Just to be struck at the sledgehammer part NOOOO why I couldn't pick it up which using the dark magic. What did I do wrong or missed?
The atmosphere is very chill and cozy with the sense of eeriness. The art design is also very cute, stylish and also give an unsettling vibe.10/10 How do people make this kind of game in one day?
not sure how to feel after finishing this game. On one hand, I dont feel scare at all while playing the game. On the other hand, the message you trying to tell is quite hunting.
I am someone who frequently has dreams, and usually very good dreams too. At one point in my life I just wished I wouldnt wake up again.
I personally had a friend who died to cancer at a really young ages, it has been nearly a decade but I still thinking what life would be if he was still alive. I also once had a dream that I died and went to heaven and met him there. The heaven were such a nice place and we got to see each other again....feel kinda sad thinking about it
On other note, the game's door's hitbox was ragebaiting me. Idk why but I had a really hard time interacting with any object on the map. I think it would be easier if there is a button to press for interaction than clicking on the object themselves. It was also not clear which object or person is interactable
I have no clue what part of this game make this a horror gam- OMG THEY FIRE SQUAD THE HAMTERS :sob:
Did you know that another jammer talk about you when he was drunk in the afterparty? About the fact that you went to watch นาคี3 while paticipating the 48 hour jam. Respect
I think I have made the ultimate tibute squad. Even Greater than Panduck
This game is so fun. I forgot that I am on a mission to speedrun every jam entries and THIS GAME HAS USED ALL THE TIME I SHOULD PLAY OTHER GAME
I think you guys could make it so that when you click the cleaning cart, it zoom in like when you click the trash can so the player could see the glove better. I dont think the feedback is that bad it just the item is really small you wouldnt think it would be clickable
Anyway I have finished the game and got all the acchivement yippee! It really give a scary vibe and false sense of danger. Remind me of the game "The House" (also a point and click horror puzzle game). I like how you can replay and get the secret note. Overall good puzzle game I like it a lot
If no one got me, I know Curse -15 hp got me
The aesthetic choice is amazing. I love how the bg move left and right it make the panel look engaging all the time. The artist have to rest after this jam before they get arthritis lol
imo Curse is too powerful, I nearly won in first loop from just spamming curse. It is so reliable that I spammed it during the last fight and got reflected and died lol.
didnt know that there is another ending until I read other comment. Different outcome for looping too many time is a good taste!
really tense to play for the first feel round when you didnt know what you have to do yet. After a while you just know how things work and that the entity wouldnt enter any rooms so it become a battle beteween the entity and me being ใจร้อน. PS2 aesthetic look amazing for the horror theme. The sound design made me jump several times. But I would say that the atmosphere is not hunting enough that the game would stuck in with me
Very interesting take on loop theme. Using your previous self to move forward is really creative. It would be nice if there is a button where you can fast forward the time so you dont have to wait for the time to run out every cycle. I also think there shouldnt have a parkour segment in the game. Orthogonal view make the control already hard enough. Having to jump around the map is quite nightmarish
Thank you so much for a long feedback!
I made this game thinking people wouldn't brother to actually beat the monster :O. My plan was that casual gamers who play this game would just give up and try something outside the box, like, running away or refusing to go outside which will show different results (I made this game in 3 days so I didn't have time to make it properly but you should tried replaying and doing that heehee)
Yeah, onehand control would be better for gameplay (would be better for the afterparty presentation too cuz I had to play the game while holding a mic with my telekinesis). Idk why I brother making the bullet follow the mouse when the monster is literally staying still lol. Dont know about the restart button tho. I fear people might keep restarting the loop without see her getting more and more tired. If I continue this project I might make it so that her fatigue doesn't effect her movement, just sprite and atmosphere
and dang it! I DID found the floating bug but I didn't have time to fixed it.
It's suppose to go on forever until you restart the game cuz she will be struck in the loop forever, so dont worry you didn't missed anything :D
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