Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

When the world starts completely white, the first verb is the whole tutorial. A faint pulse or soft ring under the cursor until the first successful dig or absorb teaches that action without a hint paragraph, then it should vanish so the world changing does the rest. If that cue stays on screen it starts to feel like homework. Curious whether your current hints fire before that first verb or only after.

Thank you so much for your thoughtful suggestion!

I really like your idea of helping players discover the first action naturally, without relying on too much explanation.

I want players to enjoy discovering things for themselves, so finding the right balance between guidance and freedom is very important to me.

Your feedback has given me something valuable to think about. Thank you for taking the time to share it!