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Looking for playtesters: pixel wall-defense with heroes and 5 bosses

A topic by badabumchik created 2 days ago Views: 49 Replies: 1
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Hi! I'm a solo dev and Pixel Bastion is my first released game. It's a free pixel-art wall-defense strategy that runs in the browser (desktop and mobile): you spend a week hiring heroes, building your city and raiding the dungeon, then on Sunday the siege hits your wall.

Play: https://badabumchik228.itch.io/pixel-bastion

I'd really appreciate honest feedback on a few things: 

1. Onboarding — was it clear what to do in the first few days, or did you feel lost? 

2. Difficulty — how far did you get, and did the first siege feel too easy or too hard? 

3. Heroes — which hero or synergy felt strongest or weakest? 

4. Anything that felt confusing, slow or buggy (please mention your browser/device). 

 Even a short "I quit at X because Y" helps a lot. If you have a game of your own, leave the link and I'll play it and give feedback back!

Small update for anyone still checking this thread - I just pushed v0.28 and it’s a pretty big one.

Each siege week now has its own boss, there’s a short story at the start and at the end, and I added 3 new defenses (rapid bolter, cannon and tesla coil). Buildings and defenses also change how they look when you upgrade them, which took me way longer than I expected lol

Would really appreciate if someone could give it another try. Mostly I want to know if it’s clear what to do at the start, if the first couple of weeks feel too hard or too easy, and if any heroes feel useless.

And if you drop your game here I’ll play it and leave feedback too.