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ONE TILE WORLD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Prerequisite | #9 | 3.000 | 3.000 |
| Polish | #12 | 3.250 | 3.250 |
| Audio | #12 | 2.750 | 2.750 |
| Art | #15 | 3.000 | 3.000 |
| Overall | #18 | 2.667 | 2.667 |
| Theme | #31 | 2.000 | 2.000 |
| Fun | #31 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
Easel
No
Wasn't made with Easel
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Comments
Super polished! Placing tiles and watching the island grow is really relaxing. Looks great too.
Tutorial is like 100000 steps. I went through a bunch of it, does it end? What's there is done nicely enough, but it never felt like there was any logic to anything, it tells me to press a button and I press it. There's no decision making or anything interesting from that perspective. It didn't feel like I was being taught to play a game by step 50 or whatever. I already know how to place buildings, you're not teaching me anything by making me place the 5th building type or research the 10th science thing. Supposedly I'm rewarded after each of the 50 steps but I don't know what reward or what they are useful for or anything.
I think has potential, but there needs to be feedback to the player for why they are doing things, what they are getting out of things, and the player should make decisions after a few minutes, not just follow instructions blindly for 10+ minutes.
Yes, the training is quite long, but you can just give up on it after a couple of missions and start developing your world as you want, you don't have to go through it to the end.