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This is terrifying as heck, not going to lie. The red light at the end worked so well too! Love the aesthetic of the game, it looks really nice and immersive. The interaction/comment on the objects around the flat also adds a lot to the game, and I do think the game would suffer without them. Anyway, well done!

Suggestions:

  • I think the door model/texture needs to stand out a bit in the scene. Currently, it blends in with the wall and is difficult to make out. This sets back the first few moments of the game by making the players feel confused, finding the door that should not be opened

P.S. Is that an Eastern Bloc type of building outside the window? That looks so cool