Hey Vivid!
I tried the latest version and am loving the new changes. I could not recereate the old bug so I think it is fixed.
The particle effects with cats are nice and I like the new heart animation.
Also like the fact that all cats do not wants pets in the new mini game. Very cat like behavior.
I did other stuff to try and break the game and found the following.
By placing cat treats on certain parts of the map you can essentially lock some cats in the loop of going after a treat not getting it and becoming angry. I will attach screenshots.


Another QoL change I would like is switching the minigame when a new one is pressed. The game detects another minigame is on which makes the player deselect and then select. I think it should just switch by auto deselecting.
Cat teats on the edges take more time to get consumed which makes perfect sense.
Found another small bug near the old man. When two cats get close to him sometimes on gets stuck between table and him ad keeps flipping left and right making it feel wonky. Maybe to fix you can move the oldman a few pixels up.
Apart from this I noticed that higher level upgrades are not worth the price. for instance I spent 20000 on furniture upgrade and I only get a few dollars extra every second. If I do the math it would take forever to make back that amount spent on the upgrade. This could be intentional game design but wanted to point it out anyway! It seems the higher upgrades have largely diminishing returns.
As always,
If you have any questions, feel free to ask!