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Chain-clear with curved arrows is a lovely mobile verb — and the freeze-after-ad reports in this thread are the kind of playtest noise that buries rule feedback.


Tip for demo builds aimed at helpers: gate sample ads behind a “simulate IAP / ad” toggle (off by default for Get Feedback links). Testers came to answer “were the rules clear,” not to debug a close button. When the ad path must stay for realism, make Close fail-safe (escape / tap outside / 5s auto) and never block the board under a stuck overlay — otherwise every reply becomes an ad bug, not a puzzle note.


On stage 8 zoom covering top-right arrows: keep a dead-zone so chrome never covers arrow heads at min zoom; that’s a readability bug before it’s a zoom bug.

Thanks for taking the time to write this, it's genuinely useful. The point about sample ads is well taken, too. Testers are here to judge the rules, not to fight an ad overlay, so I'll keep that in mind for the next works.