Finally completed the game! It was fun and way longer than I expected. Well done! Not sure I fully understand what the ending was about. I'm guessing the previous owner got caught by the monster? And it confused me a lot when opening the cabinet, we got this bright floor plan that didn't show anything more than we knew. But besides that, the game was well put together, and do have some nice idea. Why assembling the house during nighttime is beyond me, but having a monster walk around while you are doing so feels quite unique. The puzzle is a nice touch too.
Other things I like:
- Squeezy ducks!
- Circuit breaker failing is quite annoying, but it adds to the atmosphere
- Ssimple to understand objectives
- Settings for FOV and mouse sensitivity. love it when I see one
Suggestions:
- The monster's a bit underwhelming right now, would be a bit more fun if it were smarter, like guessing where you would be?
- Crouching and sound barely matter right now. Better run to another room when the monster sees you. I guess up the spotting when you are not crouching and doing stuff just to buff the two actions?
- Speaking of monster sightlines, the main room is a bit empty and too open to the monster. I guess some support walls/decorations to break the sightline. Also, windows on three sides definitely make a bad room to have in real life XD
- Hitbox should not be present for the chairs and coffee table before they are assembled
- It's also 100% too dark when the light is not turned on (and even when it is turned on, for that matter), I need to turn the brightness to max just to find the light switches. If you want to maintain the darkness, at least give an outline at all times for the light switches (just like the circuit breaker)