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I loved that the rooms are in the same screen but far enough away the camera has to pan.  I think that is a neat design choice.  I love how the monster is handled when opening a door (I thought it didn't do anything at first).  

I was thinking the night was a little long with not much going on. I also wasn't clear on why I couldn't run before I realized the mouse facing direction was involved.  

Great game for the jam, well done!