Nice one! Glad we had a similar idea of running around, muting phones, and avoiding the monster. It's nice to see other people sharing a similar vision to ours! I like the back room aesthetic a lot, and it feels really unsettling when the player is thrown into that environment. Overall, this is nicely done! Good job.
Other things I like:
- There's a sliding mechanic, though it's a bit hard to pull off
- White light indicating if the phone is ringing
Suggestions:
- The monster's speed is a bit too quick and doesn't give up chasing, which makes the game really hard, where a slight slowdown would lead to a game over
- A crosshair at the centre would be great for interactions, especially when the game was supposed to be played at high speed