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Nice one! Glad we had a similar idea of running around, muting phones, and avoiding the monster. It's nice to see other people sharing a similar vision to ours! I like the back room aesthetic a lot, and it feels really unsettling when the player is thrown into that environment. Overall, this is nicely done! Good job.

Other things I like:

  • There's a sliding mechanic, though it's a bit hard to pull off
  • White light  indicating if the phone is ringing

Suggestions:

  • The monster's speed is a bit too quick and doesn't give up chasing, which makes the game really hard, where a slight slowdown would lead to a game over
  • A crosshair at the centre would be great for interactions, especially when the game was supposed to be played at high speed