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Ambitious entry!

Firstly- I didn't finish the game. I liked it, especially the puzzles (and that they are generated each time!), but in the end I got tired by being caught by the monsters every minute or so. Don't get me wrong- the monsters were cool and imaginative (I liked how each of them had a gimmick), but they were a bit too intense. And I'm pretty sure one of them could get you through the walls :)

The sound was really good! Given that the monsters use the sound to announce themselves (and in one case to track you) that's a really good thing!

The graphics... hmmm... a bit of mixed feelings here. The models are pretty simplistic (lots of stuff is just a glowing box), but... I guess you make it work. With limited light and (again) cool monster design it sorta all works together. Truth be told, the game could use a bit more of graphical fidelity. I'd look for an artist willing to cooperate (and like, a human artist, GPT has no style :))

Atmosphere is proper spooky, and the jumpscares made me... jump :)

Over all- a good game that needs a bit of difficulty balancing, and some graphical polish. Keep it up!

Thats why I added tutorial mode, It just needs practice, even in my first couple of runs I died alot too, in easy mode theres even checkpoints! Thanks for your feedback

Also the graphics are... not the best because i had to make all the models, program all of it and like even some sounds i made it myself (mostly my teammate did the sounds tho) and i spent around 50 hours alone making this It wouldve helped alot if i had a 3d artist