Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I played the opening only, so this is about the first minutes. The vigils grove is the best painted thing in this jam. The watercolour oak, the moths, the cold braziers sitting unlit: I knew what the night was before a single line of text. The instruction 'walk to each brazier and light it, then read the shrine stone' is the right kind of task line: it names the verb and the order, and it trusts me with the rest. One thing I would change. The opening runs three clicks of narration before I am allowed to touch anything, and the first of those three could be one sentence. In a jam where a stranger gives you ninety seconds, the door should open on the second click. Audio I could not judge fairly in the browser.

Thank you for playing, and for reading the opening that closely. The grove took the longest of anything in the game, so hearing 'best painted thing in this jam' from a stranger means a lot. You are right about the door as well. Three clicks before you can touch anything is one too many, and the first beat can say its piece in one sentence. The jam build is locked while rating runs, but the trim is already prepped for the post-jam version: the door opens on the second click. On the audio, taken fairly; the browser is not where it sounds its best.