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Aaaw! A game about a cute little boogins!

I liked the balance between "I want firepower" and "I don't want too mess up the house" (although in the last level I just massacred the whole house by accident). The upgrade mechanics were cool, but it would be even cooler if the upgrades had more impact on the gameplay (the shotgun is a good example of this) instead of just making you faster/ tougher.

Graphics worked fine. Sound worked great. I can't put my finger on it, but it just fit the gameplay completely.

As for the theme- I liked the twist that the thing coming out at night is the player (it's just the 5th game I played in this jam, so it might be that there's gonna be 20 games that do this, but yours is first, so it counts :))

One more thing. I like that the roomba returned. Now that it's featured in two games in the row I expect it as a recuring character :)

Haha thanks for playing !

Yes it was challenging to find fun, unique and satisfying upgrade mechanisms, knowing that more unique stuff also means more time to be brainstormed, implemented, tested and balanced. In the end i really love the chaos build and the demonic build, I think they are the funniest to me. The other would have deserved maybe more unique effects that make them fun in their own way, but I'm still very happy with the result :D